add proper gameplay with cars moving and lights changing colours (intersection functionality added later)
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parent
503833918c
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160ba18e83
3 changed files with 121 additions and 1 deletions
2
.idea/PythonProject.iml
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.idea/PythonProject.iml
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@ -4,7 +4,7 @@
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<content url="file://$MODULE_DIR$">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/.venv" />
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<excludeFolder url="file://$MODULE_DIR$/.venv" />
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</content>
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</content>
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<orderEntry type="jdk" jdkName="Python 3.12 (PythonProject) (2)" jdkType="Python SDK" />
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<orderEntry type="jdk" jdkName="Python 3.12 (compsci-assesment)" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</component>
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</module>
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</module>
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.idea/misc.xml
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.idea/misc.xml
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Black">
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<option name="sdkName" value="Python 3.12 (compsci-assesment)" />
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</component>
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.12 (compsci-assesment)" project-jdk-type="Python SDK" />
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</project>
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113
main.py
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main.py
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@ -44,4 +44,117 @@ class TrafficLight:
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colour = GREEN if self.current == "green" else YELLOW if self.current == "yellow" else RED
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colour = GREEN if self.current == "green" else YELLOW if self.current == "yellow" else RED
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pygame.draw.circle(surf, colour, (self.x, self.y), 12)
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pygame.draw.circle(surf, colour, (self.x, self.y), 12)
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#Vehicle Class
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class Vehicle:
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def __init__(self, x, y, speed=2):
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self.x = x
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self.y = y
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self.speed = speed
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self.wait = 0
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def update(self, lights):
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#check if light ahead
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for light in lights:
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if abs(self.x - light.x) < 10 and self.y < light.y < self.y + 40:
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if light.current != "green":
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self.wait += 1
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return
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self.y += self.speed
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def draw(self, surf):
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pygame.draw.rect(surf, CAR, (self.x - 10, self.y - 20, 20, 40))
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#sim state
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vehicles = []
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lights = []
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intersections = []
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spawn_timer = 0
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SPAWN_RATE = 60 #every second spawn one
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placing_mode = "intersection"
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#loop
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running = True
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while running:
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clock.tick(FPS)
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screen.fill((40, 140, 40))
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#event handling
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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pygame.quit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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mx, my = pygame.mouse.get_pos()
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if mx < 800: #sim area
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if placing_mode == "intersection":
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intersections.append((mx, my))
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elif placing_mode == "light":
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lights.append(TrafficLight(mx, my))
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#switch placing mode
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_1:
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placing_mode = "intersection"
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if event.key == pygame.K_2:
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placing_mode = "light"
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#roads
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pygame.draw.rect(screen, ROAD, (380, 0, 240, HEIGHT))
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#veichles
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spawn_timer += 1
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if spawn_timer > SPAWN_RATE:
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spawn_timer = 0
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vehicles.append(Vehicle(500, -20))
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#update lights
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for light in lights:
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light.update()
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light.draw(screen)
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#update vehicles
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for v in vehicles:
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v.update(lights)
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v.draw(screen)
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#draw intersections
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for x, y in intersections:
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pygame.draw.rect(screen, WHITE, (x - 20, y - 20, 40, 40), 2)
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#ui
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pygame.draw.rect(screen, UI_BG, (800, 0, 200, HEIGHT))
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font = pygame.font.SysFont(None, 28)
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ui_text = [
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"Placement Mode:",
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f"{placing_mode.upper()}",
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"",
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"Press 1: Intersection",
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"Press 2: Traffic Light",
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"",
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f"Cars: {len(vehicles)}",
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f"Lights: {len(lights)}",
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f"Intersections: {len(intersections)}",
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]
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y_offset = 20
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for line in ui_text:
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txt = font.render(line, True, WHITE)
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screen.blit(txt, (820, y_offset))
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y_offset += 30
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pygame.display.flip()
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