diff --git a/main.py b/main.py index 40d2f2d..a5e400e 100644 --- a/main.py +++ b/main.py @@ -1,7 +1,8 @@ -import sys import pygame +import sys pygame.init() +pygame.font.init() #SETUP WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) @@ -41,12 +42,27 @@ while running: pygame.quit() sys.exit() + + #score/timer + font = pygame.font.SysFont(None, 48) + start_time = 0 + current_time = pygame.time.get_ticks() + elapsed_time = (current_time - start_time) // 1000 + + timer_text = font.render(f"Time: {elapsed_time}s", True, (255, 255, 255)) # Render the text + + screen.blit(timer_text, (100, 100)) + #INPUT keys = pygame.key.get_pressed() - if keys[pygame.K_LEFT]: + if keys[pygame.K_LEFT] or keys[pygame.K_a]: car_x -= car_speed - if keys[pygame.K_RIGHT]: + if keys[pygame.K_RIGHT] or keys[pygame.K_d]: car_x += car_speed + if keys[pygame.K_UP] or keys[pygame.K_w]: + car_y -= car_speed + if keys[pygame.K_DOWN] or keys[pygame.K_s]: + car_y += car_speed #LANE SPEED lane_y += lane_speed