move files to old to begin on actual program
Signed-off-by: Better nya <nya@nya.com>
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2 changed files with 5 additions and 0 deletions
5
old/installed_fonts.py
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5
old/installed_fonts.py
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import pygame
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pygame.init()
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pygame.font.init()
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fonts = pygame.font.get_fonts()
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print(fonts)
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84
old/main.py
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84
old/main.py
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import pygame
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import sys
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pygame.init()
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pygame.font.init()
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#SETUP
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WIDTH, HEIGHT = 800, 600
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Traffic Controller")
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#CONSTANTS
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FPS = 60
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START_TIME = 0
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#CLOCK
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clock = pygame.time.Clock()
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#COLOURS
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ROAD_COLOUR = (50, 50, 50)
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LINE_COLOUR = (255, 255, 0)
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CAR_COLOUR = (200, 0, 0)
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BG_COLOUR = (30, 150, 30)
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#CAR
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car_width = 40
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car_height = 70
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car_x = WIDTH // 2 - car_width // 2
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car_y = HEIGHT - car_height - 20
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car_speed = 4
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lane_speed = 5
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#LANE
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lane_y = 0
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#LOOP
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running = True
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while running:
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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pygame.quit()
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sys.exit()
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#BG
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screen.fill(BG_COLOUR)
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#INPUT
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keys = pygame.key.get_pressed()
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if keys[pygame.K_LEFT] or keys[pygame.K_a]:
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car_x -= car_speed
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if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
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car_x += car_speed
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if keys[pygame.K_UP] or keys[pygame.K_w]:
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car_y -= car_speed
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if keys[pygame.K_DOWN] or keys[pygame.K_s]:
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car_y += car_speed
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#LANE SPEED
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lane_y = (lane_y + lane_speed) % 80
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#ROAD
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pygame.draw.rect(screen, ROAD_COLOUR, (200, 0, 400, HEIGHT))
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#LANE DIVIDER
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for i in range(-2, HEIGHT // 80 + 3):
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pygame.draw.rect(screen, LINE_COLOUR,
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(WIDTH//2 - 5, lane_y + i * 80, 10, 40))
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#CAR
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pygame.draw.rect(screen, CAR_COLOUR, (car_x, car_y, car_width, car_height))
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#score/timer
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font = pygame.font.SysFont(None, 48)
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current_time = pygame.time.get_ticks()
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elapsed_time = ((current_time - START_TIME) // 1000) * 5
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timer_text = font.render(f"Score: {elapsed_time}", True, (255, 255, 255)) # Render the text
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screen.blit(timer_text, (50, 50))
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pygame.display.flip()
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clock.tick(FPS)
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