add remove button and circle to go with it
Signed-off-by: casualhonk <casualhonk@Tomoe.nya>
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parent
1fa8181713
commit
e2ffea00e0
1 changed files with 39 additions and 11 deletions
42
main.py
42
main.py
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@ -105,19 +105,36 @@ while running:
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elif placing_mode == "light":
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lights.append(TrafficLight(mx, my))
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if event.type == pygame.MOUSEBUTTONDOWN: #delete things
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if event.type == pygame.MOUSEBUTTONDOWN:
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mx, my = pygame.mouse.get_pos()
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if event.button == 3: # right mouse
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if placing_mode == "intersection":
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#remove within 20px
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if placing_mode == "remove" and event.button == 3:
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DEL_RADIUS = 25
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intersections = [
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(x, y) for (x, y) in intersections if not (abs(mx - x) < 20 and abs(my - y) < 20)
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(x, y) for (x, y) in intersections
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if (mx - x) ** 2 + (my - y) ** 2 > DEL_RADIUS ** 2
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]
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if placing_mode == "light":
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lights = [
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light for light in lights if not (abs(mx - light.x) < 20 and abs(my - light.y) < 20)
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light for light in lights
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if (mx - light.x) ** 2 + (my - light.y) ** 2 > DEL_RADIUS ** 2
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]
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# if event.type == pygame.MOUSEBUTTONDOWN: #delete things
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# mx, my = pygame.mouse.get_pos()
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# if event.button == 3: # right mouse
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# if placing_mode == "intersection":
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# #remove within 20px
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# intersections = [
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# (x, y) for (x, y) in intersections if not (abs(mx - x) < 20 and abs(my - y) < 20)
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# ]
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# if placing_mode == "light":
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# lights = [
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# light for light in lights if not (abs(mx - light.x) < 20 and abs(my - light.y) < 20)
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# ]
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#switch placing mode
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if event.type == pygame.KEYDOWN:
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@ -125,6 +142,11 @@ while running:
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placing_mode = "intersection"
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if event.key == pygame.K_2:
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placing_mode = "light"
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if event.key == pygame.K_3:
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placing_mode = "remove"
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#roads
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@ -154,12 +176,18 @@ while running:
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pygame.draw.rect(screen, UI_BG, (800, 0, 200, HEIGHT))
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font = pygame.font.SysFont(None, 28)
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# circle wowwwwww so prettyyy
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if placing_mode == "remove":
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mx, my = pygame.mouse.get_pos()
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pygame.draw.circle(screen, RED, (mx, my), 25, 2, )
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ui_text = [
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"Placement Mode:",
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f"{placing_mode.upper()}",
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"",
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"Press 1: Intersection",
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"Press 2: Traffic Light",
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"Press 3: Remove Tool",
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"",
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f"Cars: {len(vehicles)}",
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f"Lights: {len(lights)}",
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