diff --git a/main.py b/main.py index bf6269d..d2a9e50 100644 --- a/main.py +++ b/main.py @@ -1,39 +1,16 @@ -import pygame import sys - +import pygame pygame.init() -pygame.font.init() #SETUP -WIDTH, HEIGHT = 800, 600 -screen = pygame.display.set_mode((WIDTH, HEIGHT)) +WIDTH, HEIGHT = 800, 800 +WINDOW = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Traffic Controller") #CONSTANTS FPS = 60 -START_TIME = 0 -#CLOCK +# Game loop clock = pygame.time.Clock() - -#COLOURS - -ROAD_COLOUR = (50, 50, 50) -LINE_COLOUR = (255, 255, 0) -CAR_COLOUR = (200, 0, 0) -BG_COLOUR = (30, 150, 30) - -#CAR -car_width = 40 -car_height = 70 -car_x = WIDTH // 2 - car_width // 2 -car_y = HEIGHT - car_height - 20 -car_speed = 4 -lane_speed = 5 - -#LANE -lane_y = 0 - -#LOOP running = True while running: clock.tick(FPS) @@ -43,42 +20,3 @@ while running: pygame.quit() sys.exit() - #BG - screen.fill(BG_COLOUR) - - #INPUT - keys = pygame.key.get_pressed() - if keys[pygame.K_LEFT] or keys[pygame.K_a]: - car_x -= car_speed - if keys[pygame.K_RIGHT] or keys[pygame.K_d]: - car_x += car_speed - if keys[pygame.K_UP] or keys[pygame.K_w]: - car_y -= car_speed - if keys[pygame.K_DOWN] or keys[pygame.K_s]: - car_y += car_speed - - #LANE SPEED - lane_y = (lane_y + lane_speed) % 80 - - #ROAD - pygame.draw.rect(screen, ROAD_COLOUR, (200, 0, 400, HEIGHT)) - - #LANE DIVIDER - for i in range(-2, HEIGHT // 80 + 3): - pygame.draw.rect(screen, LINE_COLOUR, - (WIDTH//2 - 5, lane_y + i * 80, 10, 40)) - - #CAR - pygame.draw.rect(screen, CAR_COLOUR, (car_x, car_y, car_width, car_height)) - - #score/timer - font = pygame.font.SysFont(None, 48) - current_time = pygame.time.get_ticks() - elapsed_time = ((current_time - START_TIME) // 1000) * 5 - - timer_text = font.render(f"Score: {elapsed_time}", True, (255, 255, 255)) # Render the text - - screen.blit(timer_text, (50, 50)) - - pygame.display.flip() - clock.tick(FPS)