import sys import pygame pygame.init() #SETUP WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Traffic Controller") #CONSTANTS FPS = 60 #CLOCK clock = pygame.time.Clock() #COLOURS ROAD_COLOUR = (50, 50, 50) LINE_COLOUR = (255, 255, 0) CAR_COLOUR = (200, 0, 0) BG_COLOUR = (30, 150, 30) #CAR car_width = 40 car_height = 70 car_x = WIDTH // 2 - car_width // 2 car_y = HEIGHT - car_height - 20 car_speed = 4 lane_speed = 5 #LANE lane_y = 0 #LOOP running = True while running: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False pygame.quit() sys.exit() #INPUT keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: car_x -= car_speed if keys[pygame.K_RIGHT]: car_x += car_speed #LANE SPEED lane_y += lane_speed if lane_y > HEIGHT: lane_y = 0 #BG screen.fill(BG_COLOUR) #ROAD pygame.draw.rect(screen, ROAD_COLOUR, (200, 0, 400, HEIGHT)) #LANE DIVIDER for i in range(-1, 10): pygame.draw.rect(screen, LINE_COLOUR, (WIDTH//2 - 5, lane_y + i * 80, 10, 40)) #CAR pygame.draw.rect(screen, CAR_COLOUR, (car_x, car_y, car_width, car_height)) pygame.display.flip() clock.tick(FPS)