add config folders

This commit is contained in:
casualhonk 2025-05-31 22:22:31 +10:00
parent 191fd6fd28
commit 3f7f5e17c8
12 changed files with 1952 additions and 0 deletions

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@ -0,0 +1,14 @@
#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}